Cool Little Playable Things - Supporting Transformational Games Outside Formal Contexts
summary
Argues that academic literature lacks guidance for games meant to be stumbled upon outside schools and proposes to analyze existing discovered transformational games while building and iterating self-built prototype games. Uses documented design decisions, play-session observations, and interviews with casual designers to surface concrete mismatches (different play time, solo in bed vs classroom, varied motivation) and delivers actionable outputs as design advice, blog posts and videos aimed at hobbyist creators.
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