Understanding Player's Gesture-based Communicative Behavior in MOBA Games
summary
Presents a concrete analysis framework that logs each ping in Heroes of the Storm with one-minute leading and outcome windows, identifies nine game features (health, ultimate cooldown, map events, missing enemies, teammate movement, etc.), and fits a structural equation model with three latent factors (perceived threat, goal, collaboration). Finds retreat vs danger pings signal different concerns and shows teams using pings gain slightly more experience, takedowns, and map resources in the immediate minute after a ping.
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