~/talk

Mining Controller Inputs to Understand Gameplay

Talkat UIST 2016 · 2016-10-16..10-19· [data-visualization, game-development]
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Analyzes raw controller streams from Super Mario Bros. 3 (91 stages, ~8 players, ~15 hours) by turning 30-frame sliding windows into "input words" and applying LDA then a new PGA model that separates level gameplay from player style. Discovers about 12 gameplay types per level, detects water levels and play-choice signatures (frog suit), and trains a recognition system that achieves 90% accuracy in 20 seconds of play, showing the method works for categorization and player ID.

AI-written summary · about

  1. 0:00Start
  2. 0:13Categorizing Video Games
  3. 4:06Super Mario Brothers 3
  4. 7:02Topic Modeling
  5. 10:47How Do We Categorize the Game Independently of Playing Styles
  6. 11:24The Player Gameplay Action Model
  7. 14:49Player Recognition System
  8. 19:28Emergent Complexity
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