FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality
summary
Prototype attaches a backside touchpad on HMD with five mounting buttons and maps a virtual plane to display-fixed UI elements, enabling pointing, lift-off correction and press-on commits. Two user studies (18 participants, Fitts’ Law) show viability: a low error rate around 2% in optimized conditions, better accuracy and speed when the pad is mounted on the back versus side or hand, and an estimated 95% success with larger targets; a text-entry demo reaches about 10 WPM.
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chapters (9)
- 0:00Introduction and motivation
- 2:44Challenges in mobile VR interaction
- 4:48Prior art and FaceTouch concept
- 7:13Interaction techniques and prototype
- 9:18User study design and findings
- 13:12Touchpad positioning comparison
- 14:36Application demos and design space
- 16:22Conclusion and future work
- 17:03Q&A session
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