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FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality

Talkat UIST 2016 · 2016-10-16..10-19· [webxr]
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Prototype attaches a backside touchpad on HMD with five mounting buttons and maps a virtual plane to display-fixed UI elements, enabling pointing, lift-off correction and press-on commits. Two user studies (18 participants, Fitts’ Law) show viability: a low error rate around 2% in optimized conditions, better accuracy and speed when the pad is mounted on the back versus side or hand, and an estimated 95% success with larger targets; a text-entry demo reaches about 10 WPM.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 2:44Challenges in mobile VR interaction
  3. 4:48Prior art and FaceTouch concept
  4. 7:13Interaction techniques and prototype
  5. 9:18User study design and findings
  6. 13:12Touchpad positioning comparison
  7. 14:36Application demos and design space
  8. 16:22Conclusion and future work
  9. 17:03Q&A session
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