Phyxel: Realistic Display of Shape and Appearance using Physical Objects with High-speed ...
summary
Phyxel reproduces 3D shape and material by moving real miniatures through high-speed, spatially varying illumination so the eye temporally integrates them into a single image. Prototype uses a high-speed DLP projector (~1000 fps) synchronized with a rotating disk of varied materials (beads, metals, fabric, 3D‑printed parts). Key constraint: projector frame rate must exceed oxidation frequency × number of objects (example: 10 objects × 30 Hz → 300 fps). Demos: dynamic stop‑motion, layered 3D, and shape mixing.
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chapters (11)
- 0:00Introduction
- 0:25Background
- 1:07Limitations
- 2:54Principle
- 3:22Demonstration
- 4:03Parameters
- 5:20Implementation
- 5:40Physical Objects
- 6:34Radioed 3D Display
- 7:05Fixer System
- 7:31Conclusion
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