Habitsourcing: Sensing the Environment through Immersive, Habit-Building Experiences
summary
Habitsourcing repurposes everyday habit apps to collect environmental data using sensing through actuation and an ExperienceKit iOS library; two prototypes, ZenWalk and Zombies Interactive, interleave audio cues that make users circle trees or sprint past landmarks. A between‑version study (99 ZenWalk, 12 Zombies) finds interactive versions are as or more enjoyable, and an 18‑participant local study shows simple pattern detectors on GPS/speed traces can locate objects but fail when targets are absent or instructions are vague. Design rules: prioritize the habit, handle social context, give feedback.
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chapters (8)
- 0:00Introduction to Habitsourcing
- 1:52Habitsourcing concept and apps
- 3:59Sensing through actuation method
- 7:36Designing immersive interactions
- 10:02User study results
- 13:55Design principles for interactions
- 15:22Future research directions
- 16:25Summary and Q&A
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