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Habitsourcing: Sensing the Environment through Immersive, Habit-Building Experiences

Talkat UIST 2016 · 2016-10-16..10-19· [ai-assisted-development, game-development]
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Habitsourcing repurposes everyday habit apps to collect environmental data using sensing through actuation and an ExperienceKit iOS library; two prototypes, ZenWalk and Zombies Interactive, interleave audio cues that make users circle trees or sprint past landmarks. A between‑version study (99 ZenWalk, 12 Zombies) finds interactive versions are as or more enjoyable, and an 18‑participant local study shows simple pattern detectors on GPS/speed traces can locate objects but fail when targets are absent or instructions are vague. Design rules: prioritize the habit, handle social context, give feedback.

AI-written summary · about

  1. 0:00Introduction to Habitsourcing
  2. 1:52Habitsourcing concept and apps
  3. 3:59Sensing through actuation method
  4. 7:36Designing immersive interactions
  5. 10:02User study results
  6. 13:55Design principles for interactions
  7. 15:22Future research directions
  8. 16:25Summary and Q&A
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