Holoportation: Virtual 3D Teleportation in Real-time
summary
End-to-end system reconstructs and streams full 3D scenes of people and objects in real time, delivering textured meshes at 30 fps from a capture rig of 24 cameras using custom depth sensors (two IR cameras + structured-light projector + RGB) and a random-forest depth regressor. A non-rigid temporal fusion with a deformation graph removes flicker, meshes compress from 23 Gbit/s raw to about 1 Gbit/s, and remote rendering plus image warping reduces latency for HoloLens/VR viewers. Works for hands and picked-up objects with minimal artifacts; limits include headset field-of-view, infrastructure weight, and compression budget.
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chapters (9)
- 0:00Introduction to holoportation
- 1:10History of virtual teleportation
- 4:23Why 3D human scanning is hard
- 8:35How holoportation works
- 10:25New depth camera technology
- 13:38Temporal reconstruction algorithm
- 16:49Mesh compression and streaming
- 18:47Current challenges in holoportation
- 22:21Q&A session
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