Do You See What I See? Bring Live Pedestrians into an Outdoor Collaborative Mixed Reality Experience
summary
System streams live pedestrian positions from a laptop camera through a server into a virtual replica built with Bentley iTwin Capture and rendered on a Meta Quest 3, aligning AR and VR spaces with QR markers and homography and smoothing tracks with a common filter after YOLO detection. A within-subject study with 21 participants compares no pedestrians, recorded tracks, and real‑time tracks; latency is under one second and spatial error ≈10 cm, and real‑time avatars significantly increase perceived realism, mutual awareness, and sense of visiting together, with most participants treating avatars as representations of actual on‑site people. HoloLens
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chapters (7)
- 0:00Introduction to research
- 1:28Mixed reality collaboration concept
- 3:14Addressing information asymmetry
- 4:18System components and setup
- 5:41User study design and conditions
- 8:54Results and conclusions
- 9:16Q&A session
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