Outline and Detail: A Semantic-Driven Framework for Layered 2D Character Generation
summary
A pipeline called Spiritus produces layered, rigged 2D characters from mixed text and sketch inputs in minutes by semantic-matching prompts to an open mask library using word embeddings and cosine similarity, building a silhouette, then generating outlines with ComfyUI and base plus LoRA models, segmenting with a mask-guided approach after SAM proves unreliable, assembling deformable attachment meshes with a unified 2D skeleton, driving motion via BVH motion capture, exporting to Spine API, and showing user-study gains in ease and animation quality while noting front-view segmentation and face-template limits.
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chapters (8)
- 0:00Introduction to framework
- 2:31Key challenges addressed
- 3:40Framework workflow design
- 6:10Character mesh system
- 7:53Evaluation and results
- 8:57Limitations and future work
- 9:40Applications and community
- 10:22Q&A session
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