~/talk

Outline and Detail: A Semantic-Driven Framework for Layered 2D Character Generation

Talkat UIST 2025 · 2025-09-28..10-01· [machine-learning, creative-coding]
name:Qirui Sun
links:none on file
name:Yunyi Ni
links:none on file
links:none on file
links:none on file
name:Fan Yang
linkedin:fyang26
name:Teli Yuan
links:none on file
links:none on file
links:none on file
slides:none on file

A pipeline called Spiritus produces layered, rigged 2D characters from mixed text and sketch inputs in minutes by semantic-matching prompts to an open mask library using word embeddings and cosine similarity, building a silhouette, then generating outlines with ComfyUI and base plus LoRA models, segmenting with a mask-guided approach after SAM proves unreliable, assembling deformable attachment meshes with a unified 2D skeleton, driving motion via BVH motion capture, exporting to Spine API, and showing user-study gains in ease and animation quality while noting front-view segmentation and face-template limits.

AI-written summary · about

  1. 0:00Introduction to framework
  2. 2:31Key challenges addressed
  3. 3:40Framework workflow design
  4. 6:10Character mesh system
  5. 7:53Evaluation and results
  6. 8:57Limitations and future work
  7. 9:40Applications and community
  8. 10:22Q&A session
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