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Automated Accessory Rigs for Layered 2D Character Illustrations

Talkat UIST 2021 · 2021-10-10..10-14· [creative-coding, component-design]
name:Jingyi Li
links:none on file
name:Wilmot Li
links:none on file
links:none on file
links:none on file
slides:none on file

Automated system builds directed acyclic graph linking each accessory to a single parent body or accessory layer and infers four constraint types (occlusion, single-point attachment, coincident boundaries, overlapping-region pins). It runs on layered artwork and datasets (OpenPeeps, Blush) and outputs per-accessory rigs that transfer body deformations like wider shoulders, breathing, and walk cycles; limitations include no physical secondary motion and no new geometry or texture synthesis, but generated rigs mostly preserve intended fits.

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