~/talk

Retargeted Self-Haptics for Increased Immersion in VR without Hand Instrumentation

Talkat UIST 2021 · 2021-10-10..10-14· [webxr]
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Introduces a method that warps tracked hand positions so one real hand acts as a physical prop for the other, implemented as retargeted self-haptics across 12 interactive demos spanning three categories (one-handed, one-sided two-handed, bimanual) and evaluated with 11 participants. Builds VR prototypes that halt or redirect motion (hammer, keypad, bow) using body-warping and vision-based tracking, reports higher tactility, immersion and fun with no change to ownership or agency, and documents parameter tables, limitations (tracking, occlusion, precision) and design guidelines.

AI-written summary · about

  1. 0:00Intro
  2. 0:44Related Work: Haptics for VR
  3. 2:07Related Work: Haptic Retargeting
  4. 2:25Related Work: Self Haptics
  5. 3:17Interaction Design Space
  6. 5:28Retargeting Parameters
  7. 5:39User Study
  8. 6:39Design Insights
  9. 7:40Limitations and Future Work
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