Retargeted Self-Haptics for Increased Immersion in VR without Hand Instrumentation
summary
Introduces a method that warps tracked hand positions so one real hand acts as a physical prop for the other, implemented as retargeted self-haptics across 12 interactive demos spanning three categories (one-handed, one-sided two-handed, bimanual) and evaluated with 11 participants. Builds VR prototypes that halt or redirect motion (hammer, keypad, bow) using body-warping and vision-based tracking, reports higher tactility, immersion and fun with no change to ownership or agency, and documents parameter tables, limitations (tracking, occlusion, precision) and design guidelines.
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chapters (9)
- 0:00Intro
- 0:44Related Work: Haptics for VR
- 2:07Related Work: Haptic Retargeting
- 2:25Related Work: Self Haptics
- 3:17Interaction Design Space
- 5:28Retargeting Parameters
- 5:39User Study
- 6:39Design Insights
- 7:40Limitations and Future Work
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