~/talk

Repurposing Audio Playback Tools to Test Human Localization with 6DoF Sound

Talkat UIST 2025 · 2025-09-28..10-01· [webxr]
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A practical method records directional human speech with a first-order spherical microphone array, builds a triangulated octahedron mesh for spherical-weighted interpolation, and repurposes Unity playback tools to mix simultaneous chunks by volume to deliver object-based 6DoF audio in AR. Deployed on a HoloLens 2 in a mobile localization task, the technique yields effectively 100% accuracy across conditions while monaural HRTF playback shows much lower and more variable localization (interquartile near 70%), demonstrating a low-overhead, working pipeline for translational plus rotational audio cues.

AI-written summary · about

  1. 0:00Introduction to study
  2. 1:51Ambisonics limitations
  3. 3:37Recording method overview
  4. 5:00First study results
  5. 5:41Second study setup
  6. 7:03Playback technique explained
  7. 8:26Experiment demonstration
  8. 9:50Study results analysis
  9. 10:51Limitations and future work
  10. 11:53Q&A session
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