Demystifying Reward Design in Reinforcement Learning for Upper Extremity Interaction: Practical G...
summary
Systematically trains over 450 policies across three tasks (choice reaction, pointing, tracking) and varies three reward components. Finds distance (proximity) incentives are essential to guide movement, task completion bonus is required for actual success, and an effort term is optional—it stabilizes motions and doesn’t slow completion when scaled properly. Provides sensitivity curves for component weights, shows many surprising failure modes without distance or bonus, and validates guidelines on remote-control and keyboard-typing tasks with 2M steps (vs prior 5M).
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chapters (9)
- 0:00Introduction to talk
- 0:40Motivation and problem overview
- 1:43Research questions and tasks
- 2:26Reward function components
- 3:30Results and key findings
- 6:00Practical guidelines for reward design
- 8:28Validation of guidelines
- 9:10Summary and open questions
- 10:11Q&A session
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