~/talk

Demystifying Reward Design in Reinforcement Learning for Upper Extremity Interaction: Practical G...

Talkat UIST 2025 · 2025-09-28..10-01· [machine-learning]
links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

Systematically trains over 450 policies across three tasks (choice reaction, pointing, tracking) and varies three reward components. Finds distance (proximity) incentives are essential to guide movement, task completion bonus is required for actual success, and an effort term is optional—it stabilizes motions and doesn’t slow completion when scaled properly. Provides sensitivity curves for component weights, shows many surprising failure modes without distance or bonus, and validates guidelines on remote-control and keyboard-typing tasks with 2M steps (vs prior 5M).

AI-written summary · about

  1. 0:00Introduction to talk
  2. 0:40Motivation and problem overview
  3. 1:43Research questions and tasks
  4. 2:26Reward function components
  5. 3:30Results and key findings
  6. 6:00Practical guidelines for reward design
  7. 8:28Validation of guidelines
  8. 9:10Summary and open questions
  9. 10:11Q&A session
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.