~/talk

Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations

Talkat UIST 2025 · 2025-09-28..10-01· [webxr]
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name:Difan Jia
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The system replaces direct selection of physical items with generated proxies so users pinch to spawn representations for nearby objects, then skim or brush across proxies for multi-selection, zoom hierarchical rows, and filter by attributes like “under $20.” Implementation uses computer vision, a multi-modal autoencoder, raycasting to the scene mesh for 3D placement, and a lazy flow that places proxies near the hand. A prototype covers books, rooms, and drone swarms and an expert study with 10 experts reports clear usability gains.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:30Introducing Reality Proxy
  3. 2:55Proxy interaction examples
  4. 4:38Application scenarios
  5. 6:01Proxy generation pipeline
  6. 7:06Expert evaluation results
  7. 8:09Summary and future work
  8. 8:30Q&A session
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