Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations
summary
The system replaces direct selection of physical items with generated proxies so users pinch to spawn representations for nearby objects, then skim or brush across proxies for multi-selection, zoom hierarchical rows, and filter by attributes like “under $20.” Implementation uses computer vision, a multi-modal autoencoder, raycasting to the scene mesh for 3D placement, and a lazy flow that places proxies near the hand. A prototype covers books, rooms, and drone swarms and an expert study with 10 experts reports clear usability gains.
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chapters (8)
- 0:00Introduction and motivation
- 1:30Introducing Reality Proxy
- 2:55Proxy interaction examples
- 4:38Application scenarios
- 6:01Proxy generation pipeline
- 7:06Expert evaluation results
- 8:09Summary and future work
- 8:30Q&A session
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