Mar Gonzalez-Franco
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where they keep going back
- UIST4 editions2019–2025
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| title | conference | date |
|---|---|---|
| Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations | UIST 2025 | 2025-09-28 |
The system replaces direct selection of physical items with generated proxies so users pinch to spawn representations for nearby objects, then skim or brush… | ||
| HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking | UIST 2025 | 2025-09-28 |
HandOver combines a mouse-driven depth-adaptive 3D cursor with hand tracking so lifting a hand into a ~5 cm trigger region spawns a hand replica at the cursor… | ||
| ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR | UIST 2025 | 2025-09-28 |
ForcePinch is a hardware-backed method that maps fingertip pinch force to pointer tracking speed using a pressure-sensor prototype and a per-user cubic-spline… | ||
| X-Rings: A Hand-mounted 360 Degree Shape Display for Grasping in Virtual Reality | UIST 2021 | 2021-10-10 |
A hand-mounted stack of motor-driven expandable rings physically renders radially symmetric, graspable surfaces using 5.7–7.7 cm rings with up to 15 N per… | ||
| HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots | UIST 2021 | 2021-10-10 |
HapticBots builds a swarm of tabletop shape-changing robots that move and extend metal-tape reels to render on-demand touch points and continuous surfaces in… | ||
| CoolMoves: User Motion Accentuation in Virtual Reality | UbiComp 2021 | 2021-09-21 |
System synthesizes expressive full-body avatar motion from only headset and hand tracking by matching user cues to a mocap repository, using a nearest-neighbor… | ||
| Haptic PIVOT: On-Demand Handhelds in VR | UIST 2020 | 2020-10-20 |
A wrist‑worn prototype called PIVOT mounts on a forearm cuff and uses a single actuated hinge to pivot a generic handle into the palm on demand, combining… | ||
| CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback | UIST 2019 | 2019-10-20 |
A palm-grounded handheld controller uses a capstan-plus-cord brake driven by a small motor and twisted-string actuator to magnify motor force (≈×40) and render… | ||
| Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight | UIST 2019 | 2019-10-20 |
Mise-Unseen uses eye tracking plus models of attention, intention and spatial memory to covertly swap or alter objects in the user’s field of view. Built… | ||
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