~/talks

Mar Gonzalez-Franco

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where they keep going back

  • UIST4 editions2019–2025

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titleconferencedate
Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract RepresentationsUIST 20252025-09-28
The system replaces direct selection of physical items with generated proxies so users pinch to spawn representations for nearby objects, then skim or brush…
Talk on
HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand TrackingUIST 20252025-09-28
HandOver combines a mouse-driven depth-adaptive 3D cursor with hand tracking so lifting a hand into a ~5 cm trigger region spawns a hand replica at the cursor…
Talk on
ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XRUIST 20252025-09-28
ForcePinch is a hardware-backed method that maps fingertip pinch force to pointer tracking speed using a pressure-sensor prototype and a per-user cubic-spline…
Talk on
X-Rings: A Hand-mounted 360 Degree Shape Display for Grasping in Virtual RealityUIST 20212021-10-10
A hand-mounted stack of motor-driven expandable rings physically renders radially symmetric, graspable surfaces using 5.7–7.7 cm rings with up to 15 N per…
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HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile RobotsUIST 20212021-10-10
HapticBots builds a swarm of tabletop shape-changing robots that move and extend metal-tape reels to render on-demand touch points and continuous surfaces in…
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CoolMoves: User Motion Accentuation in Virtual RealityUbiComp 20212021-09-21
System synthesizes expressive full-body avatar motion from only headset and hand tracking by matching user cues to a mocap repository, using a nearest-neighbor…
Talk on
Haptic PIVOT: On-Demand Handhelds in VRUIST 20202020-10-20
A wrist‑worn prototype called PIVOT mounts on a forearm cuff and uses a single actuated hinge to pivot a generic handle into the palm on demand, combining…
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CapstanCrunch: A Haptic VR Controller with User-supplied Force FeedbackUIST 20192019-10-20
A palm-grounded handheld controller uses a capstan-plus-cord brake driven by a small motor and twisted-string actuator to magnify motor force (≈×40) and render…
Talk on
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain SightUIST 20192019-10-20
Mise-Unseen uses eye tracking plus models of attention, intention and spatial memory to covertly swap or alter objects in the user’s field of view. Built…
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