The Future is Here, It's Just Not Evenly Distributed... Yet
summary
Mixed reality is a spectrum from physical to fully virtual, realized today with devices like Oculus Quest $400 for standalone VR and HoloLens 2 for see-through AR with hand tracking, eye tracking and on‑device deep nets. Volumetric video uses about 140 cameras to capture people for holograms. Enterprise deployments drive early adoption ($44B now, +$20B for productivity) while latency (1ms on‑device vs ~30ms round‑trip) and multimodal accessibility (voice, eye, gestures) decide which experiences work.
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chapters (10)
- 0:00Introduction and speaker intro
- 0:52What is mixed reality
- 3:25VR AR devices explained
- 5:56Mixed reality as third platform
- 8:54Intelligent cloud and edge
- 9:56Mixed reality journey timeline
- 11:22Mixed reality in movies
- 16:58Ethics in mixed reality
- 19:13Why this matters to devs
- 21:02Q&A session starts
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