~/talk

The Future is Here, It's Just Not Evenly Distributed... Yet

Talkat DevConf 2019 · 2019-09-25..09-27· [webxr, computer-vision]
links:none on file
slides:none on file

Mixed reality is a spectrum from physical to fully virtual, realized today with devices like Oculus Quest $400 for standalone VR and HoloLens 2 for see-through AR with hand tracking, eye tracking and on‑device deep nets. Volumetric video uses about 140 cameras to capture people for holograms. Enterprise deployments drive early adoption ($44B now, +$20B for productivity) while latency (1ms on‑device vs ~30ms round‑trip) and multimodal accessibility (voice, eye, gestures) decide which experiences work.

AI-written summary · about

  1. 0:00Introduction and speaker intro
  2. 0:52What is mixed reality
  3. 3:25VR AR devices explained
  4. 5:56Mixed reality as third platform
  5. 8:54Intelligent cloud and edge
  6. 9:56Mixed reality journey timeline
  7. 11:22Mixed reality in movies
  8. 16:58Ethics in mixed reality
  9. 19:13Why this matters to devs
  10. 21:02Q&A session starts
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