David Kim
where else to find them
no profile links on file
what they talk about
all 5 in the filters
where they keep going back
- UIST3 editions2016–2025
on a stage with
all 56 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| DialogLab: Authoring, Simulating, and Testing Dynamic Human-AI Group Conversations | UIST 2025 | 2025-09-28 |
DialogLab is a prototyping toolkit that lets designers build multi-party human‑AI scenes with drag‑and‑drop avatars, attach content, and configure free and… | ||
| Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in... | UIST 2025 | 2025-09-28 |
Thing2Reality turns a cropped 2D image into four orthogonal views on a hand menu then a server-side pipeline fuses them into fused 3D Gaussians (preview in… | ||
| Sensible Agent: A Framework for Unobtrusive Interaction with Proactive AR Agents | UIST 2025 | 2025-09-28 |
Sensible Agent adapts both what to suggest and how to present it using egocentric cameras, Yamnet audio, vision-language models and few-shot chain-of-thought… | ||
| DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality | UIST 2020 | 2020-10-20 |
DepthLab is an open-source library that turns ARCore depth-from-motion maps (depth-16, usable to ~8 m, best 0.5–5 m) into three realtime primitives—depth array… | ||
| DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality | UIST 2020 | 2020-10-20 |
DepthLab is an open-source library that turns ARCore depth-from-motion maps into three runtime structures—depth array (16-bit, e.g. 160×120), real-time depth… | ||
| Games industry influencer campaigns: Facts and figures from the trenches | Pocket Gamer Connects Helsinki 2018 | 2018-09-11 |
Agency-run data shows YouTube campaigns average 6.3% engagement and channels convert about 31.7% view-to-subscriber with average watch time ~5m49s (one third… | ||
| Holoportation: Virtual 3D Teleportation in Real-time | UIST 2016 | 2016-10-16 |
End-to-end system reconstructs and streams full 3D scenes of people and objects in real time, delivering textured meshes at 30 fps from a capture rig of 24… | ||
| FlexCase: Enhancing Mobile Interaction with a Flexible Sensing and Display Cover | CHI 2016 | 2016-05-07 |
A flexible flip cover prototype combines a flexible e-paper display with a printed piezoelectric 3x5 matrix sensor to add touch, pressure, grip and continuous… | ||
| nothing matches | ||