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DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality

Talkat UIST 2020 · 2020-10-20..10-23· [webxr, computer-vision]
name:Ruofei Du
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name:David Kim
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DepthLab is an open-source library that turns ARCore depth-from-motion maps (depth-16, usable to ~8 m, best 0.5–5 m) into three realtime primitives—depth array (CPU 160×120+), depth mesh (GPU-displaced tessellated quad) and depth texture—and supplies APIs for occlusion, relighting, physics colliders (mesh cooking on CPU only when objects are thrown), wide-aperture focus, and particle hits. Benchmarks hit >100 FPS for a demo; relighting needs ~4–8 samples per ray on Pixel 3 and aperture kernels of 11–21 for realtime use.

AI-written summary · about

  1. 0:00Intro
  2. 2:15Depth from Motion
  3. 4:34Design Space
  4. 6:00Normal Map
  5. 8:16Service Steps
  6. 9:56AntiAliasing
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