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SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time

Talkat UIST 2020 · 2020-10-20..10-23· [frontend-architecture, webxr]
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SurfaceFleet is a Windows C#/WPF reference implementation and toolkit that decouples UI elements and state via Azure so floating Applets and Portfolios sync across devices and users. It implements drag‑and‑drop multi‑format payloads, Win32/COM and clipboard integration to insert invisible bookmarks into Word and later replace them, enabling Interaction Promises (placeholders fulfilled asynchronously from another device or collaborator). The system demonstrates cross‑application and cross‑time workflows with resilient logging and real integrations into Word, Photoshop, and Illustrator.

AI-written summary · about

  1. 0:00Introduction to SurfaceFleet
  2. 1:13Four dimensions of unboundedness
  3. 4:48SurfaceFleet techniques and tools
  4. 8:43Implementation and synchronization
  5. 11:20Discussion and scaling limits
  6. 13:56Future of distributed interactions
  7. 15:06Q&A and conclusion
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