Augmenting Physical Buttons with Vibrotactile Feedback for Programmable Feels
summary
Uses a linear mechanical switch plus a vibrotactile actuator to produce 40 vibration waveforms (varying frequency, amplitude, duration and envelope, timed to ~30–100 ms). Perceptual tests cluster those plus seven real buttons — 47 buttons mapped in a 2D perceptual space via sorting, dissimilarity scores and MDS — revealing two dominant axes sharp-blunt and soft-hard and clear rules: high-frequency = sharper, low-frequency = blunter; high-energy envelopes increase hardness; amplitude and envelope shape matter little.
AI-written summary · about
chapters (6)
- 0:00Introduction and motivation
- 2:01Vibration-augmented button design
- 4:42Perceptual space estimation
- 9:17Perceptual dimensions and labels
- 11:51Interaction scenarios
- 13:23Design guidelines
related talks
15mDirect Manipulation in Tactile Displays
13mIllusory-UMH: A Systematic Comparison of Tactile Illusions and Modulation Techniques in Ultrasoni...
14mImage-based Tactile Rendering Method Using Frequency Modulation under the Weber Fractions Constra...
10mTowards Context-aware Automatic Haptic Effect Generation for Home Theatre Environments
23mThe Flat Finger: Exploring Area Touches on Smartwatches
16mCharacterizing Latency in Touch and Button-Equipped Interactive Systems
17mJetto: Using Lateral Force Feedback for Smartwatch Interactions
06mIntuitive Interaction with Motion Controls in a Tennis Video Game
