Konstantine Tsotsos
where else to find them
what they talk about
all 4 in the filters
where they keep going back
- Google I/O2 editions2019–2022
on a stage with
all 16 in the filters
who talks about the same things
- Jared Finder5 talks
- Jérémy Voisin4 talks
- Christophe Jollivet15 talks
- Jono Forbes3 talks
- Dereck Bridie8 talks
- Lukasz Pasek4 talks
| title | conference | date |
|---|---|---|
| Deep-dive on ARCore | Fundamentals of designing AR apps with machine learning models | Google I/O 2022 | 2022-05-11 |
ARCore combines camera feature tracking, a 100+ Hz IMU and visual-inertial sensor fusion to keep poses stable; anchors (hit.createAnchor and .pose) persist… | ||
| DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality | UIST 2020 | 2020-10-20 |
DepthLab is an open-source library that turns ARCore depth-from-motion maps (depth-16, usable to ~8 m, best 0.5–5 m) into three realtime primitives—depth array… | ||
| DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality | UIST 2020 | 2020-10-20 |
DepthLab is an open-source library that turns ARCore depth-from-motion maps into three runtime structures—depth array (16-bit, e.g. 160×120), real-time depth… | ||
| Increasing AR Realism with Lighting | Google I/O 2019 | 2019-05-07 |
ARCore adds Environmental HDR: a machine‑learned pipeline (trained on 50 million samples) that runs on phones (demoed live on Pixel 3) and outputs a main… | ||
| nothing matches | ||