Exploring Augmented Reality with ARCore
summary
This talk explains Google ARCore’s capabilities and limits: plane and light estimation, 6DoF visual‑inertial SLAM tracking, face mesh (~468 points), image database up to 20 entries, and Cloud Anchors that persist about 24 hours. It compares native Android and Unity workflows, describes Web integration via modelviewer with practical limits (~30k vertices, 10 materials, one animation), and demonstrates a 3D mapping example combining Bing coordinates, OpenElevation heights and OpenStreetMap tiles that highlights jitter, occlusion gaps on Android and a practical anchor limit of about 20.
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chapters (14)
- 0:00Start
- 4:33Vertex, edge, mesh
- 5:07Texture, Shader, Material
- 7:32ARCore perception
- 8:02Light
- 8:55Motion tracking
- 9:23Sound localization
- 9:57Usage
- 16:27Renderable
- 20:53AugmentedFace
- 21:26Augmented images
- 27:29ARCore vs Vuforia
- 28:06Why Unity?
- 36:06Who supports OpenXR?
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