~/talk

WebGPU: Next-generation 3D Graphics on the Web

Talkat DevFest Toulouse 2019 · on Thursday, 2019-10-03· [web-platform, web-performance]
slides:none on file

Claims concrete speedups: precomputing precompiled render bundles cuts CPU draw calls by an order of magnitude in complex scenes, and GPU compute shaders for matrix multiply runs 512×512 in milliseconds versus seconds on CPU. Implementation uses native libraries (Dawn and WGPU) and a WebAssembly toolchain to port a native aquarium benchmark to the web. Demos include a Babylon.js forest showing steady FPS on WebGPU and a working matrix demo; some prototypes are still fragile.

AI-written summary · about

  1. 0:00Intro
  2. 2:19GPU architecture
  3. 9:48Scene Graph in WebGL
  4. 15:15Demo of command encoders.
  5. 17:42GPU are very good at parallel processing
  6. 20:11GPU compute 101: matrix multiplication
  7. 21:21Initialize WebGPU
  8. 22:322. Allocate memory for the matrix data.
  9. 23:11Create the data "group"
  10. 23:35a GPU program source.
  11. 25:13Encode the compute commands.
  12. 25:51Encode the readback commands.
  13. 26:25Submit work to the GPU.
  14. 28:39GPU compute 101 demo!
  15. 29:41Implementation: Chromium
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