~/talk

How to AR

Talkat Mobile Era 2018 · 2018-11-01..11-02· [webxr]
links:none on file
slides:none on file

Mobile AR becomes practical after Apple and Google release ARKit/ARCore (2017) so prototypes run natively or in Unity without costly SDK licenses. Real experiences require room-scale 5–10 m and textured surfaces (carpet, magazines); plain white tables and dark rooms break tracking. Photoreal 3D kills battery and performance—tests show some renders last ~15 minutes—so use low‑poly/cartoon models instead. Interaction methods remain unresolved (voice, gestures, touch) and Android fragmentation and WebAR instability persist; consider Google Poly API for ready assets.

AI-written summary · about

  1. 0:00Intro
  2. 0:47Tip 1 Dont organize
  3. 1:37How it all started
  4. 2:35Good news
  5. 3:59In the yard
  6. 4:11Technology works
  7. 4:50Mobile apps
  8. 6:12Room scale
  9. 6:40Environment
  10. 7:38Realistic
  11. 8:51Design
  12. 9:11Interaction
  13. 9:45Onboarding
  14. 10:26Development
  15. 10:54Mobile Development
  16. 12:14Challenges
  17. 12:45Conclusion
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