Selection-based Text Entry in Virtual Reality
summary
Paper evaluates 6 selection methods for text entry in VR using consumer hardware: HTC Vive + Leap Motion + tracked controllers + gamepad. An experiment with 24 participants, 720 trials measures speed (WPM), corrected error rate, workload, motion sickness and UX. Controller pointing wins on speed, accuracy and preference with peak around ~15 WPM; isomorphic finger tapping and freehand perform poorly despite high novelty; continuous cursor reduces physical demand. The authors publish a flowchart of design guidelines.
AI-written summary · about
chapters (6)
- 0:00Introduction to text entry
- 2:44Design space analysis
- 5:50Evaluation candidates
- 7:56Experimental methodology
- 11:00Results and guidelines
- 12:50Conclusion and Q&A
related talks
18mTap, Dwell or Gesture?: Exploring Head-Based Text Entry Techniques for HMDs
08mEfficient Typing on a Visually Occluded Physical Keyboard
34mFuture VR Input & UX Solutions
43mDesigning for Hands, Gestures, and VR
21mFaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality
06mHeadCross: Exploring Head-Based Crossing Selection on Head-Mounted Displays
43mThe Evolution of User Interfaces
46mScience based Design Decision Making for Virtual Reality
