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Selection-based Text Entry in Virtual Reality

Talkat CHI 2018 · 2018-04-21..04-26· [webxr]
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Paper evaluates 6 selection methods for text entry in VR using consumer hardware: HTC Vive + Leap Motion + tracked controllers + gamepad. An experiment with 24 participants, 720 trials measures speed (WPM), corrected error rate, workload, motion sickness and UX. Controller pointing wins on speed, accuracy and preference with peak around ~15 WPM; isomorphic finger tapping and freehand perform poorly despite high novelty; continuous cursor reduces physical demand. The authors publish a flowchart of design guidelines.

AI-written summary · about

  1. 0:00Introduction to text entry
  2. 2:44Design space analysis
  3. 5:50Evaluation candidates
  4. 7:56Experimental methodology
  5. 11:00Results and guidelines
  6. 12:50Conclusion and Q&A
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