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Antonio Krüger

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Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Ga...CHI PLAY 20242024-10-14
Custom tagging platform, sound validation (N=50), main experiment N=109 and qualitative interviews N=9 compare points and badges displayed visually…
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Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experi...CHI PLAY 20242024-10-14
Lab study uses a web Tetris prototype with self-selected songs and three conditions (no music, liked, disliked), each played twice by N=31 participants…
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EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenCHI PLAY 20242024-10-14
EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden Donald Degraen, Elena Werny, Marc Schubhan, Maximilian Altmeyer, Antonio…
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Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through ...UIST 20212021-10-10
A VR design tool converts recorded vocalizations into controller vibrations and supports four inferred spatio-temporal mappings: instantaneous, continuous…
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Capturing Tactile Properties of Real Surfaces for Haptic ReproductionUIST 20212021-10-10
An end-to-end pipeline captures and reproduces stable microgeometry from real fabrics using a transparent elastomer, aluminum powder and a calibrated bench…
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The Effect of Surrounding Scenery Complexity on the Transfer of Control Time in Highly Automated ...IUI 20212021-04-13
A driving-simulator study (pilot N=4, main N=12) measures take-over control time across five visually graded scenes built in ESRI CityEngine and run on an…
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Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on RotationIUI 20212021-04-13
Introduces a new SSVEP paradigm using spinning icons—icons rotated around their vertical axis at 7.5, 10, or 13 Hz—and tests it with a g.Nautilus EEG headset…
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HexArcade: Predicting Hexad User Types By Using Gameful ApplicationsCHI PLAY 20202020-11-02
Study uses two web games — Cloud Clicker and Snowball Shooter — with N=147 to predict Hexad types instead of the 24‑item questionnaire, measuring behaviour…
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Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared BathroomsCHI PLAY 20192019-10-22
Germ Destroyer is a tap-mounted sensing unit plus a phone game that measures hand presence and water flow and rewards users for staying at the CDC-recommended…
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Selection-based Text Entry in Virtual RealityCHI 20182018-04-21
Paper evaluates 6 selection methods for text entry in VR using consumer hardware: HTC Vive + Leap Motion + tracked controllers + gamepad. An experiment with 24…
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EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure SensingCHI 20162016-05-07
Wrist-mounted system combines four pairs of EMG electrodes and four pressure sensors (FSRs), runs an SVM with RBF kernel, and is evaluated with 12 participants…
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