Antonio Krüger
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| title | conference | date |
|---|---|---|
| Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Ga... | CHI PLAY 2024 | 2024-10-14 |
Custom tagging platform, sound validation (N=50), main experiment N=109 and qualitative interviews N=9 compare points and badges displayed visually… | ||
| Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experi... | CHI PLAY 2024 | 2024-10-14 |
Lab study uses a web Tetris prototype with self-selected songs and three conditions (no music, liked, disliked), each played twice by N=31 participants… | ||
| EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden | CHI PLAY 2024 | 2024-10-14 |
EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden
Donald Degraen, Elena Werny, Marc Schubhan, Maximilian Altmeyer, Antonio… | ||
| Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through ... | UIST 2021 | 2021-10-10 |
A VR design tool converts recorded vocalizations into controller vibrations and supports four inferred spatio-temporal mappings: instantaneous, continuous… | ||
| Capturing Tactile Properties of Real Surfaces for Haptic Reproduction | UIST 2021 | 2021-10-10 |
An end-to-end pipeline captures and reproduces stable microgeometry from real fabrics using a transparent elastomer, aluminum powder and a calibrated bench… | ||
| The Effect of Surrounding Scenery Complexity on the Transfer of Control Time in Highly Automated ... | IUI 2021 | 2021-04-13 |
A driving-simulator study (pilot N=4, main N=12) measures take-over control time across five visually graded scenes built in ESRI CityEngine and run on an… | ||
| Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation | IUI 2021 | 2021-04-13 |
Introduces a new SSVEP paradigm using spinning icons—icons rotated around their vertical axis at 7.5, 10, or 13 Hz—and tests it with a g.Nautilus EEG headset… | ||
| HexArcade: Predicting Hexad User Types By Using Gameful Applications | CHI PLAY 2020 | 2020-11-02 |
Study uses two web games — Cloud Clicker and Snowball Shooter — with N=147 to predict Hexad types instead of the 24‑item questionnaire, measuring behaviour… | ||
| Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms | CHI PLAY 2019 | 2019-10-22 |
Germ Destroyer is a tap-mounted sensing unit plus a phone game that measures hand presence and water flow and rewards users for staying at the CDC-recommended… | ||
| Selection-based Text Entry in Virtual Reality | CHI 2018 | 2018-04-21 |
Paper evaluates 6 selection methods for text entry in VR using consumer hardware: HTC Vive + Leap Motion + tracked controllers + gamepad. An experiment with 24… | ||
| EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing | CHI 2016 | 2016-05-07 |
Wrist-mounted system combines four pairs of EMG electrodes and four pressure sensors (FSRs), runs an SVM with RBF kernel, and is evaluated with 12 participants… | ||
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