~/talks

Maximilian Altmeyer

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Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Ga...CHI PLAY 20242024-10-14
Custom tagging platform, sound validation (N=50), main experiment N=109 and qualitative interviews N=9 compare points and badges displayed visually…
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Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experi...CHI PLAY 20242024-10-14
Lab study uses a web Tetris prototype with self-selected songs and three conditions (no music, liked, disliked), each played twice by N=31 participants…
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EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenCHI PLAY 20242024-10-14
EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden Donald Degraen, Elena Werny, Marc Schubhan, Maximilian Altmeyer, Antonio…
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From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Con...CHI PLAY 20232023-10-10
A scoping review analyzes 280 papers and extracts about 1,400 definitions to identify 15 game elements, finding points, badges, and leaderboards most common…
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Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay...CHI PLAY 20232023-10-10
A within-subjects study (n=32) implements an endless runner in Unity and C# and varies background music across 40→190 BPM, 190→40 BPM, 90 BPM constant, and no…
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Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyCHI PLAY 20202020-11-02
Two experiments test audiovisual thematic cohesion with N=109 participants across four audio conditions (no music baseline, original cohesive soundtrack, happy…
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HexArcade: Predicting Hexad User Types By Using Gameful ApplicationsCHI PLAY 20202020-11-02
Study uses two web games — Cloud Clicker and Snowball Shooter — with N=147 to predict Hexad types instead of the 24‑item questionnaire, measuring behaviour…
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Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared BathroomsCHI PLAY 20192019-10-22
Germ Destroyer is a tap-mounted sensing unit plus a phone game that measures hand presence and water flow and rewards users for staying at the CDC-recommended…
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Crowdjump: Investigating a Player-Driven Platform GameCHI PLAY 20192019-10-22
Player-run platformer Crowdjump runs for 23 days with 25 participants and targets two feature releases per day at 7:00 PM; players submit and up/down-vote…
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