Maximilian Altmeyer
where else to find them
no profile links on file
what they talk about
all 6 in the filters
where they keep going back
- CHI PLAY4 editions2019–2024
on a stage with
all 18 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Ga... | CHI PLAY 2024 | 2024-10-14 |
Custom tagging platform, sound validation (N=50), main experiment N=109 and qualitative interviews N=9 compare points and badges displayed visually… | ||
| Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experi... | CHI PLAY 2024 | 2024-10-14 |
Lab study uses a web Tetris prototype with self-selected songs and three conditions (no music, liked, disliked), each played twice by N=31 participants… | ||
| EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden | CHI PLAY 2024 | 2024-10-14 |
EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden
Donald Degraen, Elena Werny, Marc Schubhan, Maximilian Altmeyer, Antonio… | ||
| From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Con... | CHI PLAY 2023 | 2023-10-10 |
A scoping review analyzes 280 papers and extracts about 1,400 definitions to identify 15 game elements, finding points, badges, and leaderboards most common… | ||
| Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay... | CHI PLAY 2023 | 2023-10-10 |
A within-subjects study (n=32) implements an endless runner in Unity and C# and varies background music across 40→190 BPM, 190→40 BPM, 90 BPM constant, and no… | ||
| Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology | CHI PLAY 2020 | 2020-11-02 |
Two experiments test audiovisual thematic cohesion with N=109 participants across four audio conditions (no music baseline, original cohesive soundtrack, happy… | ||
| HexArcade: Predicting Hexad User Types By Using Gameful Applications | CHI PLAY 2020 | 2020-11-02 |
Study uses two web games — Cloud Clicker and Snowball Shooter — with N=147 to predict Hexad types instead of the 24‑item questionnaire, measuring behaviour… | ||
| Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms | CHI PLAY 2019 | 2019-10-22 |
Germ Destroyer is a tap-mounted sensing unit plus a phone game that measures hand presence and water flow and rewards users for staying at the CDC-recommended… | ||
| Crowdjump: Investigating a Player-Driven Platform Game | CHI PLAY 2019 | 2019-10-22 |
Player-run platformer Crowdjump runs for 23 days with 25 participants and targets two feature releases per day at 7:00 PM; players submit and up/down-vote… | ||
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