~/talk

Inferring Loop Invariants through Gamification

Talkat CHI 2018 · 2018-04-21..04-26· [developer-experience, ai-assisted-development]
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A puzzle game shows runtime traces and asks players to enter arithmetic and Boolean expressions; the backend uses counterexample pruning to filter and combine those expressions into inductive loop invariants. The system runs as a crowdsourcing experiment with 67 Mechanical Turk players, achieving human-derived invariants that let verification tools solve 10 of 14 benchmarks that state-of-the-art invariant generators could not, and players rate the game about 4.36/5 while some solutions require stitching different players’ suggestions.

AI-written summary · about

  1. 0:00Introduction to loop invariants
  2. 1:52Game demo and overview
  3. 3:37Challenges in loop invariants
  4. 6:02Game design and player interaction
  5. 9:08Evaluation and results
  6. 12:00Player effectiveness analysis
  7. 13:26Key findings and implications
  8. 15:13Summary and future work
  9. 15:57Q&A session
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