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Designing the Audience Journey through Repeated Experiences

Talkat CHI 2018 · 2018-04-21..04-26· [ux-and-product-design, design-collaboration]
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A nonlinear interactive score called Climb! maps 26 scored sections into branching routes and runs on a self‑playing piano plus listening software that detects predefined musical phrases. The project builds onstage projections, a real-time audience web app (shows current section, narrative text, and comparisons to past runs) and an online performance archive for side‑by‑side comparisons. The premiere performs the piece twice back‑to‑back with questionnaires; audiences reorient on the second run, want more visibility of the pianist–self‑playing interaction, and say the app shows what happened but not why, prompting targeted updates.

AI-written summary · about

  1. 0:00Introduction
  2. 1:24Clym
  3. 8:10Audience Application
  4. 9:21Staging
  5. 11:00Audience Evaluation
  6. 11:37Findings
  7. 13:08Raisins View
  8. 14:03Archive
  9. 14:33Conclusion
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