~/interview

Dev Interview: Distraction Machine

Interviewat Game Devs of Color Expo 2023 · 2023-09-27..09-30· [design-collaboration]
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A music-composition narrative game built from a mini-game idea expands into a standalone title with two play modes: Chronicle Mode (fulfill NPC requests with songs) and Conductor Mode (a loop-based sequencer). Real, bike-made instruments—most notably the 24-string lellum—populate a crank-driven music box grid puzzle where gears, chains and noise-makers trigger loops; the team composes the theme inside the system, animated reaction cutscenes use timed lightning and camera shakes, and a cookie tin yields unexpectedly rich percussion tones.

AI-written summary · about

  1. 0:00Welcome
  2. 1:25Introducing Distraction Machine
  3. 5:52Post-apocalyptic world
  4. 6:59Latif’s background
  5. 8:21Theme song in-game
  6. 9:25Game mechanics & music tools
  7. 11:32Favorite instruments
  8. 12:55NPC emotional reactions
  9. 14:18Dramatic cutscene with lightning
  10. 15:43Why music is vital in the game
  11. 18:55Closing & credits
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