Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting ...
summary
A research team builds two artifacts: Olly, a wooden music object that surfaces songs on its own rhythm and ties rotation speed to last-listen recency, and Slow Game, a handheld cube that makes one move every 18 hours to stretch a playthrough across months. Materials use wood veneer from a windblown log and minimalist rotation input; Olly limits a track to 224 rotations and surfaces about 8 songs per week. Long-term living tests reveal partial unawareness is necessary, pacing needs careful calibration, and complex visual growth in the snake causes disengagement unless clarified.
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chapters (8)
- 0:00Introduction and motivation
- 1:07Slow technology design agenda
- 3:16Sensitizing concepts: unawareness intersections ensembles
- 5:02Design research cases Ollie and Slow Game
- 8:02Material choices and form factors
- 11:51Computation pacing and temporal qualities
- 16:17Reflections and revised concepts
- 17:54Q&A session
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