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Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting ...

Talkat CHI 2018 · 2018-04-21..04-26· [design-collaboration]
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name:Bram Naus
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name:Perry Tan
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A research team builds two artifacts: Olly, a wooden music object that surfaces songs on its own rhythm and ties rotation speed to last-listen recency, and Slow Game, a handheld cube that makes one move every 18 hours to stretch a playthrough across months. Materials use wood veneer from a windblown log and minimalist rotation input; Olly limits a track to 224 rotations and surfaces about 8 songs per week. Long-term living tests reveal partial unawareness is necessary, pacing needs careful calibration, and complex visual growth in the snake causes disengagement unless clarified.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:07Slow technology design agenda
  3. 3:16Sensitizing concepts: unawareness intersections ensembles
  4. 5:02Design research cases Ollie and Slow Game
  5. 8:02Material choices and form factors
  6. 11:51Computation pacing and temporal qualities
  7. 16:17Reflections and revised concepts
  8. 17:54Q&A session
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