Designing Future Social Wearables with Live Action Role Play (Larp) Designers
summary
A co-design with live action role play designers produces social wearables: two prototypes (a health LED band with neopixel colors and a motor for heartbeat haptic mode, and a manual mental energy ring), plus 36 prototypes deployed at ex-con during a four‑hour Battlestar Galactica larp. Fifteen players use them; about 100 attendees observe. Devices reduce out‑of‑character questions, act as icebreakers and backstory signifiers, amplify bodily cues, and boost immersion, though heartbeat haptics can trigger players so a switch to disable it is necessary.
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chapters (9)
- 0:00Start
- 1:18The Question
- 6:22Design process. Pre-study
- 6:44Design Opportunities
- 13:15Mental Energy (ME)
- 16:47Connecting, expressing & understanding behavior
- 17:53Doctors removing cylon implants
- 18:58Reflections
- 20:14Concluding remarks
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