~/talk

The Effects of Badges and Avatar Identification on Play and Making in Educational Games

Talkat CHI 2018 · 2018-04-21..04-26
links:none on file
links:none on file
slides:none on file

Field study with N=2189 Mechanical Turk players divides participants into six badge conditions (role‑model, personal‑interest, achievement, choice, choice‑visible, none), uses a CS programming game plus a level editor, and rates created levels by 3 QA testers. Role‑model and personal‑interest badges increase avatar identification; achievement and role‑model badges raise player experience and intrinsic motivation; role‑model badges boost programming self‑efficacy. Avatar identification predicts more time spent and higher level quality (identification explains ~7.4% variance in engagement, ~1.8% time, ~3.3% quality); wishful identification correlates negatively with level quality.

AI-written summary · about

  1. 0:00Introduction
  2. 4:48Experimental Setup
  3. 6:50Experimental Description
  4. 10:01Methodology
  5. 11:28Results
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.