Depth Conflict Reduction for Stereo VR Video Interfaces
summary
Introduces two concrete fixes for stereoscopic 360° video UI conflicts: dynamic depth adjustment moves the UI in Z using per-pixel disparity estimated from disparity from optical flow and heuristics for movement speed, and halo blur blurs video around UI. A within-subject lab study shows dynamic depth significantly improves subtitle-reading comfort and legibility, halo blur fails to help, and for an opaque search UI neither technique changes speed or accuracy.
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chapters (9)
- 0:00Introduction to talk
- 1:13Stereoscopic 360 video basics
- 2:20Depth conflict problem explained
- 5:30Dynamic depth adjustment concept
- 8:42Dynamic depth adjustment rules
- 10:08Halo blur technique overview
- 11:55User study results summary
- 14:27Study limitations and future work
- 15:11Q&A session introduction
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