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Dynamic Stereoscopic 3D Parameter Adjustment for Enhanced Depth Discrimination

Talkat CHI 2016 · 2016-05-07..05-12· [webxr]
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Two realtime algorithms adjust separation and convergence: one computes a low-resolution depth map, the other uses gaze from a Tobii EyeX to target the fixated object. Implementation runs in Unity on a GTX 780 driving a BenQ 3D monitor with wired NVIDIA glasses; study with 36 participants compares static, dynamic, and eye-tracked modes across three tasks (depth ranking, relative depth, path tracing). Eye-tracked dynamic yields the best accuracy and lowest error magnitude, dynamic alone helps when no near object, and only path tracing shows faster response times.

AI-written summary · about

  1. 0:00Introduction
  2. 0:58Motivation
  3. 2:58Research Goal
  4. 3:25Related Work
  5. 5:11Stereoscopic Algorithms
  6. 6:07Dynamic Stereo Algorithm
  7. 6:32Stereo Parameter Table
  8. 7:04Eye-tracked Dynamic Stereo
  9. 8:30User Evaluation
  10. 9:07Experimental Tasks
  11. 10:10Study Hypotheses
  12. 10:39Subjects and Apparatus
  13. 11:10Depth Ranking Task
  14. 12:05Relative Depth Judgment Task
  15. 12:54Path Tracing Task
  16. 13:53Discussion
  17. 16:53Conclusion
  18. 17:37Acknowledgements
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