~/talk

Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality

Talkat VRST 2021 · 2021-12-08..12-10· [web-performance, webxr]
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Proposes runtime-generated stereoscopic impostors that store depth and use a per-eye ray‑marched parallax correction plus dilated depth and hit‑point multi-sampling to preserve binocular cues. Regeneration is decoupled across frames and prioritized by a regeneration metric combining conservative parallax and texture/disocclusion terms. Implemented in VR on a 324‑model, ~83M‑vertex test scene (≈9000 frames) and achieves >90 Hz and 3–6× speedup over naive mesh rendering (2–3× vs LOD), SSIM 0.98–0.99 and higher tPSNR than mesh with 4×MSAA; not suited for constantly changing geometry.

AI-written summary · about

  1. 0:00Intro
  2. 1:22Impostors - Problematic in XR
  3. 1:50Related Work - Impostors
  4. 2:31Stereoscopic Impostor
  5. 3:13Parallax Corrected Impostor
  6. 4:02Reducing Aliasing Artifacts
  7. 4:50Regeneration System: Motivation
  8. 5:12Regeneration System: Overview
  9. 6:09Regeneration System: Temporal Blending
  10. 6:36Regeneration System: Regeneration Metric
  11. 7:56Evaluation - Performance
  12. 8:29Evaluation - Image Quality
  13. 8:53Evaluation - Temporal Stability
  14. 9:23Conclusion & Future Work
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