PAIR: Phone as an Augmented Immersive Reality Controller
summary
Prototype turns an off‑the‑shelf phone plus unmodified AR headset into a 6DOF controller by printing ArUco marker bezels on the phone, aligning ARKit pose to headset vision, and continuously realigning; Vicon validation over 35 gestures shows ArUco‑corrected error is significantly lower than ARKit‑only, but latency averages ~150 ms and fast motions increase drift. Demonstrated techniques include a 3D trackpad, catapult swipe, room‑scale Fruit Ninja and furniture palette with touch + spatial input.
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