~/talk

Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality

Talkat VRST 2021 · 2021-12-08..12-10· [computer-vision]
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

A biometric system uses gaze velocities and head rotation from an HTC Vive + Pupil Labs eye tracker (400×400 @ 120 Hz, 16‑point 3D calibration) while participants follow two moving stimuli on different trajectories. An 11‑participant study (11 complete recordings) yields KNN identification means of ~45% (stimulus 1) and 75% (stimulus 2 with head rotation). Deep learning with 2.5 s sliding windows produces an encoder model: 97% (stimulus 1) and 100% (stimulus 2).

AI-written summary · about

~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.