Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality
summary
A biometric system uses gaze velocities and head rotation from an HTC Vive + Pupil Labs eye tracker (400×400 @ 120 Hz, 16‑point 3D calibration) while participants follow two moving stimuli on different trajectories. An 11‑participant study (11 complete recordings) yields KNN identification means of ~45% (stimulus 1) and 75% (stimulus 2 with head rotation). Deep learning with 2.5 s sliding windows produces an encoder model: 97% (stimulus 1) and 100% (stimulus 2).
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