Pressing a Button You Cannot See: Evaluating Visual Designs to Assist Persons with Low Vision ...
summary
Smartglasses-based AR augmentations highlight touchscreen targets and show smartglasses-based AR augmentations that sit over buttons; a prototype runs on AR glasses and uses visual overlays. A user study with 16 participants finds 7 could not use the interface at all without support, and 4 more could interact when augmented. Augmentations significantly reduce task time for unfamiliar layouts, lower error rate for familiar layouts, and decrease NASA-TLX workload; no single overlay wins and limited AR field-of-view and personalization remain constraints.
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chapters (8)
- 0:00Introduction to research
- 1:19Challenges with touchscreen interfaces
- 2:32Augmented reality as assistive tech
- 3:42Designing augmentations for low vision
- 5:39User study scenarios and conditions
- 7:15Results and effectiveness of augmentations
- 9:31Limitations and personalization needs
- 9:57Conclusion and Q&A
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