BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality
summary
BreachMob claims VR can crowdsource building-security flaws by publishing owner-uploaded 3D models and letting players probe them; prototypes (a house and an airport) run on Oculus Quest and the Unity game engine, log events via REST APIs to MongoDB, and instrumented 10 lab participants. Intruders use concrete tools (spawnable ladder, brick to break windows, forged keycard, tablet minimap, book to blend), trigger alarms with a 60‑second theft timer, and the system reports counts of specific events.
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