VRST 2021
| title | author | length |
|---|---|---|
| Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for ... | Andreea Dalia Blaga, Maite Frutos-Pascual, Chris Creed, Ian Williams | 10m |
Compares three categorisation methods — Zingg benchmark, a novel virtual-equilibrium stable/unstable split, and a component-based one-part vs multiple-part… | ||
| Avatar Tracking Control with Generations of Physically Natural Responses on Contact to Reduce ... | Ken Sugimori, Hironori Mitake, Hirohito Sato, Kensho Oguri, Shoichi Hasegawa | 09m |
Real-time avatar controller that sums torques from a fast, collision-disabled high-gain and low-gain simulations pipeline to combine quick tracking with soft… | ||
| Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR | Marc Baloup, Thomas Pietrzak, Martin Hachet, Géry Casiez | 10m |
Paper evaluates controller-based, non-isomorphic approaches for avatar facial control and builds a working technique called EmoRayE that combines a… | ||
| The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task | Thibault Friedrich, Arnaud Prouzeau, Michael McGuffin | 09m |
Experiment adapts Robertson’s Data Mountain to Oculus Quest with Oculus Touch: 16 participants place 60 windows (from 341 screenshots) and then recall 20 blind… | ||
| RotoWrist: Continuous Infrared Wrist Angle Tracking using a Wristband | Farshid Salemi Parizi, Wolf Kienzle, Eric Whitmire, Aakar Gupta, Hrvoje Benko | 09m |
Wristband with 8 time-of-flight IR sensors measures distances and a simple model maps weighted sensor deltas to two wrist angles, solved with… | ||
| opticARe - Augmented Reality Mobile Patient Monitoring in Intensive Care Units | Simon Kimmel, Vanessa Cobus, Wilko Heuten | 10m |
Three AR prototypes for mobile ICU patient monitoring are built with Unity and Vuforia and deployed to a Microsoft HoloLens v1: a large traditional display, a… | ||
| EntangleVR: a Visual Programming Interface for Virtual Reality Interactive Scene Generation | Mengyu Chen, Marko Peljhan, Misha Sra | 11m |
EntangleVR is a Unity plugin with a node based graph and a custom quantum simulator that lets creators build probabilistic VR scenes using super objects that… | ||
| ImNDT: Immersive Workspace for the Analysis of Multidimensional Material Data From ... | Alexander Gall, Eduard Gröller, Christoph Heinzl | 08m |
ImNDT is an immersive VR HMD workspace that loads segmented XCT volumes of fiber reinforced polymers, renders fibers as cylinders inside an octree, and links… | ||
| Mid-Air Thermo-Tactile Feedback using Ultrasound Haptic Display | Yatharth Singhal, Haokun Wang, Hyunjae Gil, Jin Ryong Kim | 09m |
A prototype combines an open-top dome chamber, two heat modules and an ultrasound haptic display with a hand tracker to deliver co-located thermal and… | ||
| Image-Based Texture Styling for Motion Effect Rendering | Beomsu Lim, Sangyoon Han, Seungmoon Choi | 09m |
Algorithm converts a single texture image into a high-frequency motion signal using Linear Predictive Coding (LPC) on image rows and columns, maps… | ||
| Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality | Jonathan Liebers, Patrick Horn, Christian Burschik, Uwe Gruenefeld, Stefan Schneegass | 09m |
A biometric system uses gaze velocities and head rotation from an HTC Vive + Pupil Labs eye tracker (400×400 @ 120 Hz, 16‑point 3D calibration) while… | ||
| Presenting Sense of Loud Vocalization Using Vibratory Stimuli to the Larynx and Auditory Stimuli | Yuki Shimomura, Yuki Ban, Shinichi Warisawa | 09m |
System presents 80 dB /a/ audio through headphones synchronized with neck vibrators with recorded vocal-cord signals to make quiet phonation feel loud. A… | ||
| Virtual Rotations for Maneuvering in Immersive Virtual Environments | Pauline Bimberg | 10m |
Implements Anchored Jumping: users pick a floor center of rotation with the jumping ray, move the controller to choose a target vantage point, and trigger an… | ||
| The Influence of in-VR Questionnaire Design on the User Experience | Saeed Safikhani | 10m |
A 16-participant study builds an immersive questionnaire toolkit that imports LimeSurvey into Unity and compares three layouts (2D in-VR panel, interactive 3D… | ||
| Flyables: Haptic Input Devices for Virtual Reality using Quadcopters | Jonas Auda, Nils Verheyen, Sven Mayer, Stefan Schneegass | 08m |
Toolkit mounts five 3D-printed UI elements (button, knob, joystick, slider, 3D mouse) on quadcopters to deliver on-demand haptic counterparts to virtual… | ||
| Towards Context-aware Automatic Haptic Effect Generation for Home Theatre Environments | Yaxuan Li | 10m |
An automated pipeline extracts four psychoacoustic features (sharpness, booming, low‑frequency energy, loudness) and CNN visual saliency (VGG backbone with… | ||
| Modeling Pointing for 3D Target Selection in VR | Tor-Salve Dalsgaard, Jarrod Knibbe, Joanna Bergström | 06m |
Motion capture from seven hand, arm, and body locations across 1755 trials at 27 targets spaced one meter apart yields models that predict distant pointing… | ||
| Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality | Jack Ratcliffe, Nick Ballou, Laurissa Tokarchuk | 07m |
Embodied controller interactions are tested with a remote IVR study using participants’ own headsets: 56 participants (48 usable) perform 15 Japanese verb… | ||
| VRGaitAnalytics: Visualizing Dual Task Cost for VR Gait Assessment | Zhu Wang | 09m |
A low-cost VR gait lab uses HTC Vive Pro with Vive trackers to record foot kinematics and a dual-task paradigm where participants memorize numbers while… | ||
| Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality | Hartfill et al. | 08m |
Paper measures how much virtual hands can be decelerated before users notice, using Oculus Quest 2 hand tracking and a staircase psychophysical method across… | ||
| Pressing a Button You Cannot See: Evaluating Visual Designs to Assist Persons with Low Vision ... | Florian Lang, Tonja-Katrin Machulla | 10m |
Smartglasses-based AR augmentations highlight touchscreen targets and show smartglasses-based AR augmentations that sit over buttons; a prototype runs on AR… | ||
| Virtual Reality platform for functional Magnetic Resonance Imaging in Ecologically valid conditions | Baptiste Gauthier, Louis Albert, Roberto Martuzzi, Bruno Herbelin, Olaf Blanke | 10m |
A scalable MR‑compatible VR platform recreates the scanner room and matches real posture and appearance to induce embodiment and presence while lying in a 3T… | ||
| Ubiq: A System to Build Flexible Social Virtual Reality Experiences | Sebastian Friston, Ben Congdon, David Swapp, Lisa Izzouzi, Klara Brandstätter, Dan Archer, Otto Olkkonen, Felix Thiel, Anthony Steed | 09m |
Ubiq is an open‑source Unity toolkit that implements a usable SVR stack: a messaging library with peer-to-peer application-layer multicasting, an optional… | ||
| Ellipses Ring Marker for High-speed Finger Tracking | Tomohiro Sueishi, Masatoshi Ishikawa | 10m |
A finger-ring marker with four ellipses (10 mm radius, 3D-printed nylon) enables pose estimation by fitting perspective-projected ellipses and runs on a… | ||
| Fusing Semantic Segmentation and Object Detection for Visual SLAM in Dynamic Scenes | Peilin Yu | 09m |
A Visual SLAM system fuses a semantic segmentation branch and an object detection branch with a self‑adaptive switch and a geometric static point recovery… | ||
| PAIR: Phone as an Augmented Immersive Reality Controller | Arda Ege Unlu, Robert Xiao | 10m |
Prototype turns an off‑the‑shelf phone plus unmodified AR headset into a 6DOF controller by printing ArUco marker bezels on the phone, aligning ARKit pose to… | ||
| Absolute And Differential Thresholds Of Motion Effects In Cardinal Directions | Jiwan Lee, Jaejun Park, Seungmoon Choi | 09m |
Measures absolute and differential vestibular thresholds for all six DOFs using a motion platform with sinusoidal stimuli (one cycle for absolutes, two cycles… | ||
| Qualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of ... | Saliha Akbas, Kemal Kuscu, Asim Evren Yantaç, Gizem Erdem, Sinem Semsioglu, Onur Gurkan, Aslı Günay, Ali Vatansever, Terry Eskenazi | 10m |
A codesigned VR prototype simulates perceptual, cognitive, affective and social elements of psychosis and runs with 18 interdisciplinary workshop participants… | ||
| Object Manipulations in VR Show Task- and Object-Dependent Modulation of Motor Patterns | Jaime Maldonado, Christoph Zetzsche | 08m |
Analysis of the HAVE dataset with 82 participants and 837 reach-to-grasp plus 837 reach-to-place actions compares kinematics for cups, cutlery, glasses, plates… | ||
| TangibleData: Interactive Data Visualization with Mid-Air Haptics | Ayush Bhardwaj, Junghoon Chae, Richard Noeske, Jin Ryong Kim | 09m |
Toolkit combines bare-hand tracking (Leap Motion) with an ultrasound array (Stratos Explore) and VR headset (Oculus Rift) to render 3D scatterplots where… | ||
| PneuMod: A Modular Haptic Device with Localized Pressure and Thermal Feedback | Bowen Zhang, Misha Sra | 07m |
A wearable array of pneumatically-actuated silicone bubble modules with an integrated Peltier and thermistor is built plus a force sensor, Velcro mounts… | ||
| BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality | Lior Somin, Zachary McKendrick, Patrick Finn, Ehud Sharlin | 10m |
BreachMob claims VR can crowdsource building-security flaws by publishing owner-uploaded 3D models and letting players probe them; prototypes (a house and an… | ||
| Inside-Out Instrument Tracking for Surgical Navigation in Augmented Reality | Christina Gsaxner, Jianning Li, Antonio Pepe, Dieter Schmalstieg, Jan Egger | 10m |
Inside-out 6DOF tracking of retro-reflective marker spheres using only the HoloLens 2 front stereo cameras, with stereo triangulation for initialization and a… | ||
| Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality | Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik | 10m |
Proposes runtime-generated stereoscopic impostors that store depth and use a per-eye ray‑marched parallax correction plus dilated depth and hit‑point… | ||
| Research and Practice Recommendations for Mixed Reality Design - Different Perspectives from the ... | Veronika Krauß, Florian Jasche, Sheree May Saßmannshausen, Thomas Ludwig, Alexander Boden | 10m |
Literature and industry review collects 374 scientific recommendations and 501 practitioner recommendations (875 total) from 89 papers and six vendor docs… | ||
| Enhancing In-game Immersion Using BCI-controlled Mechanics | Mikołaj Woźniak, Piotr Sikorski, Magdalena Wróbel-Lachowska, Natalia Bartłomiejczyk, Julia Dominiak, Krzysztof Grudzień, Andrzej Romanowski | 07m |
An escape-room VR prototype maps EEG from an Emotiv Insight to game mechanics so focus triggers telekinesis and relaxation triggers alternative vision; built… | ||
| Investigating the Effect of Sensor Data Visualization Variances in Virtual Reality | Thanh Vu, Dinh Tung Le, Dac Dang Khoa Nguyen, Sheila Sutjipto, Gavin Paul | 08m |
A VR system streams RealSense RGB‑D via ROS between two Ethernet‑linked PCs, compresses color and split 16‑bit depth to JPEG, reconstructs point clouds with a… | ||
| Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in ... | Aviv Elor, Tiffany Thang, Benjamin Hughes, Alison Crosby, Amy Phung, Everardo Gonzalez, Kakani Katija, Steven H. D. Haddock, Eric Martin, Benjamin Erwin, Leila Takayama | 10m |
A VR telepresence control room built in the Unity game engine streams stereo camera feeds to HMDs (HTC Vive/Oculus compatible) and 3D overlays for ROV pose and… | ||
| Enabling Robot-assisted Motion Capture with Human Scale Tracking Optimization | Pascal Chiu, Jiawei Huang, Yoshifumi Kitamura | 10m |
System mounts an array of sensing coils and a driving coil to track LC resonant markers and actively rotates the sensor array with a robot using a PID… | ||
| Effects of Image Realism on the Stress Response in Virtual Reality | Sebastian Weiß, Nelly Klassen, Wilko Heuten | 10m |
A virtual ICU is built with no sound and four visual-realism levels and tested in a within-subjects lab study with four visual-realism levels and 19… | ||
| InteractML: Making machine learning accessible for creative practitioners working with movement ... | Clarice Hilton, Nicola Plant, Carlos González Díaz, Phoenix Perry, Ruth Gibson, Bruno Martelli, Michael Zbyszynski, Rebecca Fiebrink, Marco Gillies | 10m |
A new tool called InteractML provides a node-based, VR-recording interface that lets creators capture body movements as labeled examples, train live… | ||
| Perceived realism of pedestrian crowds trajectories in VR | Daniele Giunchi, Riccardo Bovo, Panayiotis Charalambous, Fotis Liarokapis, Alastair Shipman, Stuart James, Anthony Steed, Thomas Heinis | 10m |
Study compares real-world traces (280 pedestrians) to cheap, collision-free rectilinear constant-speed trajectories rendered with motion-captured locomotion… | ||
| Investigating the Effects of Virtual Patients’ Nonsensical Responses on Users’ Facial ... | Alexandre Gomes de Siqueira, Heng Yao, Anokhi Bafna, Sarah Bloch-Elkouby, Jenelle Richards, Lauren Lloveras, Kathleen Feeney, Stephanie Morris, Erica Musser, Benjamin Lok, Igor Galynker | 09m |
Clinician participants (ten) interact with two virtual patients, Ernie and Cynthia, while facial expressions are recorded and analyzed with Noldus FaceReader… | ||
| Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building Design | James Walsh, James Baumeister, Bruce Thomas | 10m |
CADwalk is extended with two floor cues—a quantified fuel indicator and continuous edge highlighting—plus virtual cameras tested as inside-out (from user to… | ||
| Keynote | Sriram Subramanian, Aimi Sekiguchi, Diego Martinez Plasencia | 01h 15m |
Lab builds walk‑up multi‑sensory mid‑air interfaces using fog screens, soap bubbles and ultrasonic speaker arrays that compute acoustic phase‑only holograms to… | ||
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