~/talk

Virtual Rotations for Maneuvering in Immersive Virtual Environments

Talkat VRST 2021 · 2021-12-08..12-10· [webxr]
links:none on file
slides:none on file

Implements Anchored Jumping: users pick a floor center of rotation with the jumping ray, move the controller to choose a target vantage point, and trigger an instantaneous teleport that rotates only around the upright axis. Adds an automatic counter turn (angle between previous forward and selected target added to target rotation) to keep the body-facing comfortable. Pilot with 9 users shows reduced physical rotation and lower confusion; controlled study finds slower planning but faster post-jump reach and general preference for maneuvering.

AI-written summary · about

  1. 0:00Intro
  2. 0:26Navigation Tasks - Exploration
  3. 0:40Navigation Tasks - Maneuvering
  4. 1:11Maneuvering using Jumping
  5. 1:49Snap Turns
  6. 2:12Fully Integrated Virtual Rotations
  7. 2:38Virtual Maneuvering Techniques
  8. 4:33Anchored Jumping: Problem Situation
  9. 5:19Anchored Jumping: Counter Turns
  10. 6:13Integration of Techniques
  11. 7:11User Study
  12. 8:04Study Results
  13. 8:53Conclusions
  14. 9:29Future Work
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