Virtual Rotations for Maneuvering in Immersive Virtual Environments
summary
Implements Anchored Jumping: users pick a floor center of rotation with the jumping ray, move the controller to choose a target vantage point, and trigger an instantaneous teleport that rotates only around the upright axis. Adds an automatic counter turn (angle between previous forward and selected target added to target rotation) to keep the body-facing comfortable. Pilot with 9 users shows reduced physical rotation and lower confusion; controlled study finds slower planning but faster post-jump reach and general preference for maneuvering.
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chapters (14)
- 0:00Intro
- 0:26Navigation Tasks - Exploration
- 0:40Navigation Tasks - Maneuvering
- 1:11Maneuvering using Jumping
- 1:49Snap Turns
- 2:12Fully Integrated Virtual Rotations
- 2:38Virtual Maneuvering Techniques
- 4:33Anchored Jumping: Problem Situation
- 5:19Anchored Jumping: Counter Turns
- 6:13Integration of Techniques
- 7:11User Study
- 8:04Study Results
- 8:53Conclusions
- 9:29Future Work
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