Increasing Walking in VR using Redirected Teleportation
summary
Portal-based teleportation that repositions and rotates by Alpha and previews minus Beta forces small physical steps of distance D and steers users back toward the center of a 2.2 by 2.4 m tracking area. A prototype on HTC Vive + TPCAST with 14 participants across three environments shows redirected teleportation needs significantly fewer teleportations, yields greater distance walked and larger tracking-space utilization, can rotate users 180° in about three teleports, but takes longer, lowers learnability and occasionally increases disorientation.
AI-written summary · about
chapters (8)
- 0:00Start
- 3:00Solution approaches
- 5:00Redirected teleportation
- 6:08Reorientation Grepositioning
- 7:47Tracking space utilization
- 8:15User study
- 9:49Quantitative results
- 11:09Observations & Limitations
related talks
15mOutstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
18mDreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality
09mVR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
08mTiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
19mTurkDeck: Physical Virtual Reality Based on People
10mVirtual Rotations for Maneuvering in Immersive Virtual Environments
19mHaptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
46mScience based Design Decision Making for Virtual Reality
