Scenograph: Fitting Real-Walking VR Experiences into Various Tracking Volumes
summary
Scenograph is a software system that converts a real‑walking VR experience into a tracking‑volume independent representation, then instantiates it by splitting location nodes and re‑placing objects using a tessellation of 1 m tiles and a 3D packing algorithm. It encodes narrative as a Petri net so sequencing, concurrency, merges and conflicts are preserved. A prototype runs on 25, 9 and L‑shaped 8 m² volumes; minimal Goldilocks example needs ~8 m². User study with 12 participants finds perceived realism drops with standard remapping but holds with Scenograph.
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chapters (8)
- 0:00Start
- 2:50Goldilocks and the Three Bears
- 5:00Narrative Structure
- 7:13Size of Virtual Objects
- 10:07Tracking Volumes Minimal Size and Shape
- 12:09User Study
- 12:42Perceived Realism
- 16:16Limitations in Splitting the Space
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