Sebastian Marwecki
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what they talk about
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- UIST4 editions2017–2020
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| title | conference | date |
|---|---|---|
| Haptic PIVOT: On-Demand Handhelds in VR | UIST 2020 | 2020-10-20 |
A wrist‑worn prototype called PIVOT mounts on a forearm cuff and uses a single actuated hinge to pivot a generic handle into the palm on demand, combining… | ||
| Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight | UIST 2019 | 2019-10-20 |
Mise-Unseen uses eye tracking plus models of attention, intention and spatial memory to covertly swap or alter objects in the user’s field of view. Built… | ||
| Scenograph: Fitting Real-Walking VR Experiences into Various Tracking Volumes | UIST 2018 | 2018-10-14 |
Scenograph is a software system that converts a real‑walking VR experience into a tracking‑volume independent representation, then instantiates it by splitting… | ||
| DualPanto: A Haptic Device that Enables Blind Users to Continuously Interact with Virtual Worlds | UIST 2018 | 2018-10-14 |
A handheld dual-pantograph system maps an avatar to a me handle and actuates an it handle to continually show a moving object’s position; hardware uses… | ||
| VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users | CHI 2018 | 2018-04-21 |
VirtualSpace is a software system that packs four VR users into a single 16 m² tracking area by assigning each user a persistent tile and executing… | ||
| Mutual Human Actuation | UIST 2017 | 2017-10-22 |
Mutual human actuation claims everyone can both feel and provide forces by pairing users so they actuate each other rather than relying on dedicated operators… | ||
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