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MoSculp: Interactive Visualization of Shape and Time

Talkat UIST 2018 · 2018-10-14..10-17· [data-visualization, computer-vision]
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name:Qiurui He
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name:Jiajun Wu
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MoSculp computes a 3D “motion sculpture” from a single RGB video by detecting 2D keypoints with CMU OpenPose, fixing flips via an HMM, then jointly estimating per-frame 3D body shape and pose with reprojection, pose priors and temporal smoothness. It composites a hybrid depth-aware rendering refined by optical flow, supports material/lighting controls and 3D-printable export, handles moving cameras, and scores better than alternatives (about 75% of study participants prefer its motion clarity); it fails on tightly localized, highly periodic motion.

AI-written summary · about

  1. 0:00Introduction
  2. 0:25Motion Sculpture
  3. 1:42Outline
  4. 2:20The Problem
  5. 3:25User Interface
  6. 5:11User Studies
  7. 6:08Approach Overview
  8. 8:17Smooth Post Evolution
  9. 9:49Rendering
  10. 11:09Hybrid Approach
  11. 12:05Results
  12. 13:13Jumping Sequence
  13. 15:21Conclusion
  14. 16:35Questions
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