MoSculp: Interactive Visualization of Shape and Time
summary
MoSculp computes a 3D “motion sculpture” from a single RGB video by detecting 2D keypoints with CMU OpenPose, fixing flips via an HMM, then jointly estimating per-frame 3D body shape and pose with reprojection, pose priors and temporal smoothness. It composites a hybrid depth-aware rendering refined by optical flow, supports material/lighting controls and 3D-printable export, handles moving cameras, and scores better than alternatives (about 75% of study participants prefer its motion clarity); it fails on tightly localized, highly periodic motion.
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chapters (14)
- 0:00Introduction
- 0:25Motion Sculpture
- 1:42Outline
- 2:20The Problem
- 3:25User Interface
- 5:11User Studies
- 6:08Approach Overview
- 8:17Smooth Post Evolution
- 9:49Rendering
- 11:09Hybrid Approach
- 12:05Results
- 13:13Jumping Sequence
- 15:21Conclusion
- 16:35Questions
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