~/talk

3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality

Talkat CHI PLAY 2020 · 2020-11-02..11-04· [webxr, creative-coding]
name:Inan Evin
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A 3rd-person VR display floats as a mini world in front of the user and orbits when the user turns so the avatar stays visible while the rest of the scene translates, implemented by a view-matrix scale illusion and a cutout shader rather than scaling assets. A static 1st-person reference or Independent Visual Background reduces sickness. Maze navigation study finds joystick locomotion causes significantly less cybersickness than 1PP and participants report no nausea; prototype demos show dodging, bar-swing ragdolling and exaggerated jumping working smoothly.

AI-written summary · about

  1. 0:00Introduction to 3PPR
  2. 0:54Problem and Motivation
  3. 1:56Technical Implementation
  4. 3:26User Study Results
  5. 3:57Interaction Prototypes
  6. 5:27Future Work and Conclusion
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