3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality
summary
A 3rd-person VR display floats as a mini world in front of the user and orbits when the user turns so the avatar stays visible while the rest of the scene translates, implemented by a view-matrix scale illusion and a cutout shader rather than scaling assets. A static 1st-person reference or Independent Visual Background reduces sickness. Maze navigation study finds joystick locomotion causes significantly less cybersickness than 1PP and participants report no nausea; prototype demos show dodging, bar-swing ragdolling and exaggerated jumping working smoothly.
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chapters (6)
- 0:00Introduction to 3PPR
- 0:54Problem and Motivation
- 1:56Technical Implementation
- 3:26User Study Results
- 3:57Interaction Prototypes
- 5:27Future Work and Conclusion
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