Designing a Game to Help Higher Education Students Develop Their Note-Taking Skills
summary
A three month project produces the educational game Investigate: Tudors, a spy adventure RPG whose mechanics are explicitly derived from note taking theories and built with student co-design and accessibility checks. Evaluation uses a bespoke three-heuristic checklist (L1 clarity, L2 relevance, L3 engagement) with 13 students in one-hour playtests. Results show 100% agreed learning goals were clear, 90% find it engaging, 89% used the full hour and 63% want to keep playing; no long term learning retention is measured.
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