~/talks

Perttu Hämäläinen

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titleconferencedate
Duet: VR Pair Dancing with Partner Movement ManipulationCHI PLAY 20242024-10-14
A two-player Meta Quest prototype implements a networked contemporary-dance experience where players stay in a small physical area while the system creates the…
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Towards Understanding Waiting in Video GamesCHI PLAY 20242024-10-14
A semi-systematic literature review searches four queries and examines the first 50 results from each, yielding 21 relevant articles that are grouped into five…
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Understanding the Design of Emotionally Impactful Game FeelCHI PLAY 20242024-10-14
Paper presents a Constructivist Grounded Theory analysis of 42 game mechanics and a shared corpus that maps specific feel elements to emotions, claiming game…
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“I Feel My Abs”: Exploring Non-standing VR LocomotionCHI PLAY 20232023-10-10
A non-standing VR locomotion system is built that lets legs move in the air so users can walk, run, strafe and jump without shifting in real space; two…
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"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI...CHI PLAY 20232023-10-10
Qualitative interviews with 14 professionals from 12 Finnish studios in December 2022 examine use of DALL‑E, Midjourney and Stable Diffusion and report 12…
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Technology, Movement, and Play Is Hampering and Boosting Interactive Play.CHI PLAY 20232023-10-10
Designers find that adding tech too early collapses rich concepts into simplified prototypes, while delayed introduction or familiarization recovers ideas; a…
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3PP-R: Enabling Natural Movement in 3rd Person Virtual RealityCHI PLAY 20202020-11-02
A 3rd-person VR display floats as a mini world in front of the user and orbits when the user turns so the avatar stays visible while the rest of the scene…
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Predicting Game Difficulty and Churn Without PlayersCHI PLAY 20202020-11-02
Combines Deep Reinforcement Learning gameplay with a simple population simulator (skill, persistence, boredom) to predict per-level pass and churn for Angry…
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Movement Empowerment in a Multiplayer Mixed-Reality Trampoline GameCHI PLAY 20192019-10-22
A networked trampoline system exaggerates jump height to give players clear, controllable superhuman movement; the team builds a dual-trampoline setup with a…
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Recognizing Emotional Expression in Game StreamsCHI PLAY 20192019-10-22
A multimodal system labels emotional events in game streams using neural facial-expression analysis, transcript sentiment, voice-emotion models and low-level…
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Review of Intrinsic Motivation in Simulation-based Game TestingCHI 20182018-04-21
Systematic review of intrinsic motivation for simulation-based game testing catalogs implementations, search keywords, exclusion criteria and gaps, and…
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