Perttu Hämäläinen
where else to find them
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what they talk about
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where they keep going back
- CHI PLAY4 editions2019–2024
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who talks about the same things
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| title | conference | date |
|---|---|---|
| Duet: VR Pair Dancing with Partner Movement Manipulation | CHI PLAY 2024 | 2024-10-14 |
A two-player Meta Quest prototype implements a networked contemporary-dance experience where players stay in a small physical area while the system creates the… | ||
| Towards Understanding Waiting in Video Games | CHI PLAY 2024 | 2024-10-14 |
A semi-systematic literature review searches four queries and examines the first 50 results from each, yielding 21 relevant articles that are grouped into five… | ||
| Understanding the Design of Emotionally Impactful Game Feel | CHI PLAY 2024 | 2024-10-14 |
Paper presents a Constructivist Grounded Theory analysis of 42 game mechanics and a shared corpus that maps specific feel elements to emotions, claiming game… | ||
| “I Feel My Abs”: Exploring Non-standing VR Locomotion | CHI PLAY 2023 | 2023-10-10 |
A non-standing VR locomotion system is built that lets legs move in the air so users can walk, run, strafe and jump without shifting in real space; two… | ||
| "An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI... | CHI PLAY 2023 | 2023-10-10 |
Qualitative interviews with 14 professionals from 12 Finnish studios in December 2022 examine use of DALL‑E, Midjourney and Stable Diffusion and report 12… | ||
| Technology, Movement, and Play Is Hampering and Boosting Interactive Play. | CHI PLAY 2023 | 2023-10-10 |
Designers find that adding tech too early collapses rich concepts into simplified prototypes, while delayed introduction or familiarization recovers ideas; a… | ||
| 3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality | CHI PLAY 2020 | 2020-11-02 |
A 3rd-person VR display floats as a mini world in front of the user and orbits when the user turns so the avatar stays visible while the rest of the scene… | ||
| Predicting Game Difficulty and Churn Without Players | CHI PLAY 2020 | 2020-11-02 |
Combines Deep Reinforcement Learning gameplay with a simple population simulator (skill, persistence, boredom) to predict per-level pass and churn for Angry… | ||
| Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game | CHI PLAY 2019 | 2019-10-22 |
A networked trampoline system exaggerates jump height to give players clear, controllable superhuman movement; the team builds a dual-trampoline setup with a… | ||
| Recognizing Emotional Expression in Game Streams | CHI PLAY 2019 | 2019-10-22 |
A multimodal system labels emotional events in game streams using neural facial-expression analysis, transcript sentiment, voice-emotion models and low-level… | ||
| Review of Intrinsic Motivation in Simulation-based Game Testing | CHI 2018 | 2018-04-21 |
Systematic review of intrinsic motivation for simulation-based game testing catalogs implementations, search keywords, exclusion criteria and gaps, and… | ||
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