Towards Understanding Waiting in Video Games
summary
A semi-systematic literature review searches four queries and examines the first 50 results from each, yielding 21 relevant articles that are grouped into five categories: models of time, games with waiting as a core mechanic, mathematical play-time analysis, games-as-research-tools, and other perspectives. Findings list waiting cases like loading screens, cut-scenes and turn-based play, highlight waiting as introspective, social, and suspense-building, and propose a questionnaire, thematic analysis, and a taxonomy as next steps.
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